98 frames, 11 animations, and a whole lot of love for a simple forest enemy. And just when I thought it was finished, I remembered that I still need to do the animation of him dying.
Enough with E1331, I'm here to brag a bit.
4 months in 1 minute! 🎮 From day one to now. Morning Star
Looks like you've discovered a new area! 🌟Morning Star🦉
Oi eu e meu amigo estamos desenvolvendo um jogo chamado ✨Morning Star🦉e gostaria de mostrar um pouco para vocês!
I spent the day animating this interface and I'm really happy with how it turned out! Now, when you discover a new area, something exciting happens. What do you think?
So I guess we were kinda right? I don't really know how to feel about this
Made a Witcher 3 painting of Geralt riding through Velen
Zoom in 👁️🔍🦉- Morning Star
Morning Star is Now Available for Wishlist on Steam!
After 4 months since I started developing my first PC game, I finally launched the Steam page! Link to wishlist in the comments!
Birds everywhere! 🐦🐦🦉🐦
3 Months of Game Development: Created Unique Biomes, Enemies, and More!
I'm starting to create some of the game's sound effects and experimenting with the atmosphere. I've been working on the game like this: one day I program, another day I do some artwork, and another day I focus on sound design. It's hard to get bored with such variety.
Okay, I know it's not much, but it's the first enemy in my game, and I'm excited! Haha.
Is there any artists that make music like the zerg?
How My First Solo Game Is Shaping Up After 40 Days of Work
I’ve been working hard to find the right look and final touches for the characters. After several iterations and 85 frames later, I think I’ve finally found what I was looking for.
Testing some Steam Capsule, what you think?
Testing and prototyping a super trippy scene, haha!
Is it worth investing time in creating devlog videos? How do the benefits, like promotion and feedback, compare to the time spent making them?