Prioritization of PoE2 over PoE1

Do you see a common theme that stands out in Jonathan's video? Let me highlight a few quotes:

  • "PoE2's endgame needed a lot of work"
  • "The endgame was not in a shippable state"
  • "There are severe endgame balance problems"
  • "The most urgent priority was getting PoE2 to a point where it didn't have major issues"
  • "It's hard to even think about what PoE1 needs when PoE2 has really obvious problems that need fixing

So what's the point? PoE2 shipped in early access without an endgame, and a myriad of issues that the team is prioritizing over PoE1 development. If the game wasn't ready, and the resource shift would hamstring PoE1 development, why do it in the first place?

This sequence of events, decision making, and prioritization should be enough of a signal to players: GGG doesn't care about PoE1, they only care about PoE2 now, and they're prioritizing it at any cost.