Monetization Concerns

Every live-service game has to make money somehow, but we’ve seen both good and bad monetization models in hero shooters. How do you think Marvel Rivals should handle skins, battle passes, and in-game purchases? Would you prefer a free-to-play model with cosmetics-only purchases, or would you rather have a one-time purchase with free unlockable content? Also, do you have any concerns about potential pay-to-win mechanics?