Welt if he was a 3.0 Unit

Hello Welt mains! I was bored and decided that I wanna rework the 1.0 Standard Banner characters to current day! First one I did is Welt!

My idea with this rework is making him sub dps unit with debuff as currently Harmony character will always take the spot of supports in the team, so the best way to give him an opening is trying to compensate the not buffs with damage (also adding more debuff and keeping the delay part in the kit)

I want to post it in the main sub but first I want help from the Welt mains! Want to hear opinions about what to change, anywho, here is the kit!

Kit:

𝐆ðŦ𝐚ðŊðĒ𝐭ðē 𝐒ðŪðĐðĐðŦ𝐞𝐎𝐎ðĒðĻ𝐧: Does 100% of Welt attack to a singular enemy, having a 70% of probability to apply one stack of Event Horizon.

𝐄𝐝𝐠𝐞 ðĻ𝐟 𝐕ðĻðĒ𝐝: Does 80% of his attack to one enemy, doing two extras hits at random, each doing 80% of his attack, having a 70% of probability to apply a stack of Event Horizon. If the enemy have three or more stacks of Even of Horizon, they take 50% of his attack as extra damage after each hit and have their SPD reduced by 25%

𝐒ðēð§ð­ðĄðžð­ðĒ𝐜 𝐁ðĨ𝐚𝐜ðĪ 𝐇ðĻðĨ𝐞: Does 130% of his attack to every enemy in the field, delaying their action 30%, applying three stacks of Event Horizon and reducing their defenses by 30% for three turns. If the enemy have five stacks of Event of Horizon, their actions gets delayed a 60%.

ð’ðœðĄð°ðšðŦðģðŽðœðĄðĒðĨ𝐝 𝐑𝐚𝐝ðĒðŪ𝐎: When an enemy have an Event Horizon, they get 3% res down of All-type, stacking up to five times and lasting 2 turns.

𝐆ðŦ𝐚ðŊðĒ𝐭ðĒðĻ𝐧𝐚ðĨ 𝐈ðĶðĐðŦðĒ𝐎ðĒðĻ𝐧ðĶ𝐞𝐧𝐭:After using Welt's Technique, create a dimension that lasts for 15 seconds. Enemies in this dimension have their Movement SPD reduced by 50%. After entering battle with enemies in the dimension, there is a 100% base chance to Imprison the enemies for 1 turn.

Traces:

𝐑𝐞𝐭ðŦðĒ𝐛ðŪ𝐭ðĒðĻ𝐧: When an enemy enters in battle, apply one stack of Event Horizon.

𝐉ðŪ𝐝𝐠𝐞ðĶ𝐞𝐧𝐭: When using basic attack, regenerate ten points of energy. If Welt have 100% Effect Hit Rate, the first use of Edge of Void in battle doesn't use any skill point.

𝐏ðŪ𝐧ðĒðŽðĄðĶ𝐞𝐧𝐭: For every 10% of Effect Hit rate Welt have, augment Crit rate/Crit DMG by 4%/15%, augmenting up to 40%/150% respectively.

Eilodons:

𝐋𝐞𝐠𝐚𝐜ðē ðĻ𝐟 𝐇ðĻ𝐧ðĻðŦ: Edge of Void does one extra hit of damage.

𝐂ðĻ𝐧𝐟ðĨðŪðą ðĻ𝐟 𝐒𝐭𝐚ðŦ𝐎: When an enemy gets a stack of Event Horizon, Welt regenerates five points of energy.

𝐀ðĐðĐ𝐞ðĨðĨ𝐚𝐭ðĒðĻ𝐧 ðĻ𝐟 𝐉ðŪ𝐎𝐭ðĒ𝐜𝐞: Enemies hit by Synthetic Black Hole also get their speed reduced a 15% and defense down a 15%

𝐏ðŦðĻ𝐎ðĐ𝐞𝐜𝐭 ðĻ𝐟 𝐆ðĨðĻðŦðē: Enemies start with three Event Horizon stacks when they appear, and the maximun become eight. For every stack of Event Horizon, Welt's skill and ultimate's multplier aument a 20%/40% respectively

Lightcone:

𝐈𝐧 ð­ðĄðž 𝐧𝐚ðĶ𝐞 ðĻ𝐟 ð­ðĄðž 𝐖ðĻðŦðĨ𝐝: The wearer obtains 50% of Effect Hit rate. If enemies have their speed reduced, when getting hit they obtain a stack of "Discovery" up to two. Each stack of "Discovery" makes them take 10% more Crit Damage.