Vol. 83 - Ready or Not Development Briefing
Attention Officers,
Welcome to our 83rd Ready or Not Development Briefing, February 28th, 2025!
After years we’ve homed in on the current state of difficulty for Ready or Not, meanwhile every player is subject to their own personal preference on how it could be. Now it’s ready for a refresh. Read on below to discover how we’re approaching the in-development new difficulty mode system, with ‘Casual’, ‘Standard’, and ‘Hard’; and how we’re taking in measurable player feedback to help inform future development.
We loved to see your reception to our last dev briefing where we dove deep into our design philosophy for the Home Invasion levels and Ready or Not as a whole. Especially from people in our modding community or pursuing game development! For those of you interested in our level design process—the second half of this dev briefing breaks down our “Leviathan” mission from Dark Waters with the help of one of our Level Designers, Tisa!
Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.
Read the full briefing here: https://store.steampowered.com/news/app/1144200/view/541098171741244465