PvZ GW3 (Not BFN)

Key: BFN = Battle for Neighborville, GW = Garden Warfare, PvZ = Plants versus Zombies.

BFN, was a disappointing game. It was PvZ's equivalent to the (for now) MCU's Eternals. I believe that PopCap can make up for this mistake, by making a new game that will blow our expectations out of our expansive minds. PopCap made a lot of mistakes and changes that we didn't want, need or accept. Although this was a harsh blow to the series, it does not mean the end of 3rd person shooters. Time and time again we have proven that PvZ GW2 was and still is a huge success. PopCap can easily make a popular game like GW2 again if they make drastic but easily possible changes to the game. These can be separated into different categories: texture and actions, lobby area, customisation and special gamemodes and challenges. (Skip to the bottom for a brief yet uninformative summary) Texture: I disliked the texture of BFN. It was too, ordinary and drastically different from the original textures. The previous texture were a lot more immersive and looked more like they were real alien-like creature than just simulated characters. Furthermore, I thought some of the characters, animations (such as shooting and running) were just too goofy, wild and even cringy sometimes. It should be nerfed. The old textures were a lot easier to understand in GW2. They were a lot less messy, and more organized. The Cera angles are strange as well. You must think less goofily. I dislike the frozen silhouettes of Dr. Zomboss and Crazy Dave. I also didn't like the design either, to detailed. We want a more childish approach.

Lobby: The lobby was too social. The lobby was much better when it was a private personal backyard. It gave the player freedom, a sense of control which is positive for anyone's mental health (as long as it's not overused😅) It was also too disorganised and hard to navigate. The GW2 backyard was much more easily accessible and understandable. It was also nice that everything could be accessed physically, not through a magic screen that appears out of nowhere, such as through a book in a giant tree or through a customisation booth. It is also very difficult to navigate the central area; find all of the secrets and hit all the targets, with all the players running about trying to kill you, like surrounding the safe area. It was better with all of the personal and more exciting activities such as the flag, all the secret quests. Obviously the trials of Gnomus ( will talk about later. ) It was very fun the entering the other base and fighting the other enormous amounts of bosses 😄. I also miss the sewer, that created a new atmosphere.

Customisation: I believe it was better the previous upgrading strategy, where you could get certain upgrades from sticker packs instead of only being able to upgrade yourself to a small extent of the full potential. Furthermore, I miss the different abilities like Bling. Most importantly, the different variants are gone. 😭😭😱. A devastating blow. Theyust be added back in. Paramount importance.

Special Gamemodes and Challenges: The trials of Gnomus or at least something similar should definitely be added. It was such an amazing journey getting the keys, fighting the bosses, but most especially, getting hovergoat an Torchwood. The crème de la crème of PvZ GW2. It was truly amazing. I dearly miss the Dino's Vs Cats gamemode and the boss hunt. Rose were awesome. I really think you reboot the town hall gamemodes.

I do think there are many positives to what you have continued to do, in spite of what I've said. The increase of characters was nice, but I felt the equaling of characters ruined the creativity in this case. This is organization in the wrong place. I like the town centre map and the exciting battles that take place and the quests I guess. The challenges do make the game fun and exciting

All in all you have the possibility of creating a phenomenal game. You shouldn't accept defeat for your mistakes, but improve, learn from your mistakes to make a better game. Finish the garden warfare trilogy ( cause BFN isn't really part of it). It will revive the series to its prime ages. It will begin to shine again.

Summary: less goofy, wild and cringy, more childish. More accessible, and easy to navigate. Make more personal, more exciting, more organized. Previous upgrading strategy Add interesting gamemode and challenges