No More Blueprint Fragments from Replayed Scenarios – Confirmed!
Two days ago, I made a post asking where the 30 days mystical crate cooldown rumor came from. Since then, I’ve done some research and reached out to players who received asterism chests early after the update by asking around on Discord.
Someone confirmed to me that they haven’t received a single blueprint in at least 40 days. Meanwhile, I just joined a new server today, and it’s been 34 or 35 days since I last received a weapon blueprint. This proves that the 30 days cooldown theory is false, and the information from the chinese patch notes was actually correct: once you replay the same scenario, you’ll only get asterism chests.
The reason some players were still getting blueprints or a mix of asterism chests + blueprints after the update is simply that it was their first time opening mystical crates since the asterism system was introduced.
Honestly, I find it disappointing that they removed such an important source of XP for weapons and gear. Players who know how to optimize their progression (like joining a server in a later phase instead of Day 1, without outright abusing server transfer tickets) will realize that the monthly starchrom gain is actually lower compared to before the update. The total value of blueprints from mystical crates was worth more than the starchrom bonus they gave us.
I think the asterism system itself is fine, but completely removing the incentive for exploration feels really sad. Many people assumed there was a cooldown to prevent abuse of server transfers, but in reality, there’s no cooldown at all, we simply won’t get weapon and gear fragments from replayed scenarios anymore.
Honestly, I actually liked the 30 days cooldown theory, it would have been a fair way to prevent excessive server hopping while still allowing players to earn blueprints over time.