3 Reruns per Phase is NOT a Negative
I’ve been seeing multiple people describe 3.0’s rerun banners as greedy and predatory. In my opinion, this is all for the benefit of the playerbase.
The devs are actively trying to reduce FOMO. This is far better than waiting several months for a character you had just missed or lost a 50/50 to. We are getting more chances of pulling characters — this is a win for free-to-play and returning players. Losing a 50/50 and not having enough funds won’t feel as bad if we start having multiple reruns in each future update.
You don’t have to pull for every character. If you’re stuck between pulling for Herta or Feixiao, as an example — how would this be any different than waiting 4 more months for the anticipated Feixiao rerun? Following this new expedited rerun rate, Feixiao will get yet another rerun within 4 months from now, aligning with the “usual” schedule. Expanding on the reruns per patch also allows us to plan better, knowing that characters will come back much sooner rather than later. It adds more flexibility and less pressure to pull immediately.
More Banners = More Frequent Reruns = More chances to pull without any FOMO.
This is only a negative if you lack self-control.